The type of attack the enemy can do in response to a given condition. Like Attack Sequences, this points to a set of Condition-Action groups.
Value Length: 8 bits (1 byte)
Valid Values: 0 to 252
Game Effects: Determines what the enemy will do in response to a certain condition.
Spacial: If many conditions are respected at once, they are all executed.
Spacial: If the enemy is located on the moon, the value points to a different place in the rom.